Classroom Management Series Part 47 of 51
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- ADHD Series
- Assessment in Special Education Series
- Autism Spectrum Disorders Series
- Bullying of Children
- Classroom Management Series
- Diagnosis of Students with Disabilities and Disorders Series
- Discipline of Students in Special Education Series
- Early Intervention Series
- Genetics in Special Education Series
- How To Series
- IEP Components
- Inclusion Series
- JAASEP – Research Based Journal in Special Education
- LD Report
- Lesser Known Disorders
- NASET News Alert
- NASET Q & A Corner
- NASET Survival Guides
- Parent Teacher Conference Handouts
- Resolving Disputes with Parents Series
- RTI Roundtable
- Severe Disabilities Series
- Special Education: What Do the Latest Numbers Tell Us?
- Special Educator e-Journal – Latest and Archived Issues
- The Practical Teacher
- Treatment and Support for IEP Students with Disabilities
- Working with Paraprofessionals in Your School
Research Based Strategies for the Classroom
Series V of Classroom Management is titled Research Based Strategies for the Classroom.
Connecting research recommendations to practice can improve instruction. These key research-based strategies have impact on student achievement—helping all students, in all kinds of classrooms. Strategies are organized into categories of familiar practices in order to help you fine-tune your teaching to improve student achievement. The topices that will be coivered in this series will include the following:
Part I – Thematic Instruction
Students learn better from thematic, interdisciplinary instruction — themes are a way of understanding new concepts and provide mental organizing schemes.
Part II – Identifying Similarities and Differences
Learning to classify and discern differences and similarities prepares students for employing metaphor, analogy, and higher-order thinking skills.
Part III – Summarizing and Note Taking
Effective summarizing requires analysis that leads to deeper understanding. Students benefit from taking notes in both linguistic and visual forms.
Part IV – Reinforcing Effort
Student attitudes and beliefs have a significant effect on success in school. Achievement can increase when teachers show the connection between effort and success.
Part V – Homework and Practice
Homework can increase student understanding when assignments provide the opportunities needed to practice and apply new learning.
Part VI – Nonlinguistic Representation
We store knowledge in two forms: linguistic and nonlinguistic. The more students use both systems, the better they are able to think about and recall knowledge.
Part VII – Cooperative Grouping
Grouping can promote student learning and build interpersonal skills when done wisely and support structures are in place.
Part VIII – Setting Objectives
Teachers communicate learning goals to students every day. Focus students on meeting those goals and greatly improve their chances of success.
Part IX – Providing Feedback
Criteria for success and specific, timely feedback can help increase students understanding and improve learning.
Part X – Generating and Testing Hypotheses
Generating hypotheses and applying knowledge when testing requires careful orchestration of experience. Technology tools add authenticity to the learning experience.
Part XI – Cues Questions, and Advance Organizers
Increase students’ readiness for learning with cues and questions that connect new ideas to existing knowledge.
Part XII – Simulations and Games
Simulation offer unique opportunities to enhance learning and allow students to test knowledge, gain experience, and practice skills.
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All parts in this series
12 parts, in order
- Part I – Thematic Instruction
- Part 2 – Identifying Similarities and Differences
- Part 3 – Summarizing and Note Taking
- Part 4 – Reinforcing Effort
- Part 5 – Homework and Practice
- Part 6 – Nonlinguistic Representation
- Part 7 – Cooperative Grouping
- Part 8 – Setting Objectives
- Part 9 – Providing Feedback
- Part 10 – Generating and Testing Hypotheses
- Part 11 – Cues, Questions, and Advance Organizers
- Part 12 – Simulations and Games